The Alabaster Sock

We Will Fight the Threat with Fighting

Posts Tagged ‘OCD’

DON’T READ VOLUME 222

Posted by Matt on June 18, 2011

Oh god, what now?

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DO NOT READ

Posted by Matt on July 27, 2010

And now for the regular reader unfriendly posts.
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Posted by Matt on May 9, 2010

I’ll explain: the reason why I’m playing Pokemon again, aside from nostalgic residue, is because it plays perfectly into my OCD desire to customize characters and make a distinctly ‘me’ team in games. For this same reason, I also like SRPGs like Final Fantasy Tactics and Disgaea, as well as Worms. The fact that’s it’s a simple fun RPG that can be played anywhere is a bonus.

I don’t understand this trend among a lot of online Pokemon fans or former fans who seem to think every monster made after the first games are shit. They’ll say things like “Oh, well the first 150 were more like actual animals. and the later ones are too weird!” (there are several answers to this question: (a)there’s a mix of more ‘down-to-earth’ designs and weirder ones in every game, and (b)who cares? Did you not notice the part where this a game of magic monster fighting for kids?), and it seems to be based more on nostalgia than any actual logic. I mean, what kind of standards do people have for cartoon creatures? For me, it goes like this: if I were ten years old, would I draw this?

Is every Pokemon design awesome? No, but when you’re creating 100+ new designs every few years, each one attempting to fill a specific niche, that happens.

As you can see, I discuss matters of utmost importance on this here site.

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Some have been freaking out about Marvel vs Capcom 3 since not long after it was announced. Capcom has made mention that they want the game to appeal to as broad a audience as possible. Since Street Fighter IV, ‘hardcore’ fighting players know what that means: they will not be the primary demographic the game is designed for! They will ‘dumb down’ the game and make it for casuals and scrubs!!!!! More importantly, it won’t be exactly the same as Marvel vs Capcom 2!!!!!!!!!!!

And now they have evidence: the game is going to use the 3-normal-attack layout (like Tatsunoko vs Capcom) instead of the 4-button of MvC2. Here’s the thing, though: that layout worked in TvC. In a more fantastic game like this, you don’t need to follow the Street Fighter standard 6-button layout, because you don’t need to have specific buttons for punches and kicks like those game do. Some people complained before TvC came out that it would be confusing not knowing which button is a punch and which button is a kick, but I think that’s more of a problem with preconceived notions than anything else. In any case, you have to figure out what the button does; even if you know it’s a punch or a kick, you still have to know what that punch or kick does. so what difference does it make if it’s not specifically either?

The other argument against this is that it limits the amount of moves that each character can have. That’s a possibility, but I doubt it’s really a significant hamper. For example, in TvC, Ryu’s moves are easy to figure out even without a Punch/Kick separation; and unless one thinks every character should have a dozen different special moves (which wouldn’t even be in-line with past MvC games), the system works out fine. Yes, the game will technically have fewer attacks than, say, Street Fighter IV, but so what? These games have never really been as ‘in-depth’ as the SF games, or at least not in the same regards. Don’t forget: this game also has lots of its own unique features (everything revolving around the assist system, snapbacks, aerial raves, stuff like that) to help provide a unique strategic experience, and they announced ALL those features being brought back alongside the new button layout. Losing an attack button really doesn’t hurt the possible depth of the game that much, from what I can see.

I had considered the possibility that they would use this control scheme; my only concern was it would use an odd number of buttons with the two assist buttons needed for a 3v3 game (in TvC, it worked out very well with only one assist, leading to 4 buttons). They solved this problem by adding the Exchange attacks, which actually sounds pretty interesting. Aside from providing one-button launchers (which is fine by me, I see no real difference between using a specific button and DF+HP for it) and other easier access combo-oriented attacks, it can also be used to counter other Exchange attack, depending on what they use. So, not only do they solve the even/odd layout issue, as well as make a certain important aspect of the game very slightly more doable, but they even added entirely new ideas in the process! I’ll be curious to see more about this new thing.

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More not reading

Posted by Matt on April 21, 2010

Still not done important stuff. Still, I’m almost done. And then this happens.

So let’s talk about that for a minute.

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Do not read!

Posted by Matt on April 14, 2010

I just finished the first draft of the second last essay of my academic career. Let me have my fun.

Now, let’s talk Pokemon.

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Posted by Matt on March 2, 2010

And for no reason, I will now look at the sequel viability of several Nintendo videogames, part one of whatever. Enjoy…or not!

Donkey Kong
Donkey Kong, despite being one of the most well-known names in gaming, is not exactly a major franchise anymore. Or, at least, not since the days of the Donkey Kong Country series. Since Rare left, Nintendo has not been entirely devoted to releasing a steady stream of DKC-esque platformers, instead opting for more experimental stuff (like the Jungle Climber games) or going back to the original arcade games in the Mario vs. Donkey Kong line.

Despite what some gamers might say, this isn’t entirely a bad thing. To be honest, the Rare games, while still fun, were highly derivative, and just wouldn’t stand out in the modern game environment. Jungle Beat, which I will admit is a favourite of mine, was a breath of fresh air for the franchise, and for Nintendo as a whole (they really haven’t made many arcade action games this past decade, aside from stuff like Sin & Puinshment). It would be great to see more games in the same style, but I’m not expecting it or anything.

I think it was also a good idea to make more games like the old Donkey Kong, because people often forget about the series’ roots, and how utterly enjoyable those roots are. Having released a new Mario vs. Donkey Kong as a downloadable game last year, I think they’re pretty good for now, though. But, if you want to ‘revive’ the franchise, here’s a thought: combine Jungle Beat with the older games. That would be an exciting idea.

F-Zero
The last major F-Zero (not counting the cartoon spin-off games on the GBA, as most people don’t) came out in 2003, so there’s been a pretty decent gap. Things have also advanced a bit since the GC days: Nintendo, for one, has embraced online play, to a degree. So: been a while since the last game came out, online play is now possible, what’s stopping them from releasing a new F-Zero?

Well, perceived level of interest for one. Fans are clamoring for it, but they always are, and they barely make up a majority of the market. That’s just being realistic, though, and that’s not what this post is all about in the end. So on to the fantasy developing!

As much as online play would add to the game, I can’t help but feel that it would still need more in order to feel like a satisfactory sequel. It could be cool, then, if they released a graphically-enhanced, online-enabled remake of F-Zero X on WiiWare. It could give the fans something to look forward to, distracting them while you consider how to improve the concept further. Unfortunately, as cool as idea would be, the distraction probably wouldn’t last long, as fans would tune into it pretty quick and complain how lazy it would be compared to making a ‘real’ sequel. Fans are picky like that.

On the other hand, chances are they’d take a graphically modern, online F-Zero as a retail game, even if it didn’t have much else added (which would indeed lead to an eventual backlash). So really, they are only selectively picky. Or completely bipolar. Whichever term you prefer.

I don’t have many ideas myself about how the series could go. Part of me thinks that, in order to keep the series’ pretty well-respected legacy intact, they really shouldn’t make a new game unless it will really add something to it, no matter how much the fans beg. Rather not rush out a sequel just to satiate the hordes…especially when they’ll just complain it’s not as good as previous games and turn against you.

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LLLOOOKKK

Posted by Matt on November 2, 2009

Could it be that I’ve actually come up with a game design that I generally agree with? Hurray!

Now, to figure out how that matters in the slightest.

Well, this has been rather disappointing. Take this as a gesture of apology:

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Hrm

Posted by Matt on October 7, 2009

Dear Matt Taibbi Readers: Do not go any further. This place is a waste of your time.

Jes throwin dese out thar:

http://www.ignisfatuus.com/2009/10/03/how-not-to-bitch/

http://trueslant.com/matttaibbi/2009/10/07/the-anti-cult-of-personality/

You know, I actually wanted to start doing more positive posts, before a whole shitstorm of unpleasantness came my way.

All I’ve been doing lately is working on impossible time-eating projects. Not even anything that will really help my skills in the long run, or improve my concepts in any real way. Oh well, I’m working at a newspaper and soon essay writing season will hit, so I’ve got plenty of opportunity to actually write stuff.

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My Summer Vacation

Posted by Matt on August 19, 2009

1. Punch-Out!!
2. Watchin’ Bill Hicks
3. Being a cameraman
4. New Furniture
5. Pokemon Returns
6. A Trip to the city
7. The long agonizing journey towards a Trip to the city
8. Smash Bros. fever returns, only now it’s about TMNT and only over 4 months
9. Mighty Boosh (I love it with my bod by parts)
10. Actually reading through Falling Man
11. What is this? Cheap notebooks you say?
12. Finding my lost DVD of Simpsons
13. Ogre Battles where no one likes me
14. Being okay with but not seeing dumb movies
15. A brief period with the most briefest of Internet things, Flickchart
16. The return of Conan
17. Howard Stern interviews people I have interest in
18. Watching French TV sign-offs
19. Not buying any new comics GASP
20. Doing a lot of work on my longstanding concepts and holy crap I am satisfied with it
21. Not getting a whole lot of new music, either. I’m sure being different these days!
22. Not joining Twitter.
23. And that’s about it.

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