The Alabaster Sock

We Will Fight the Threat with Fighting

Posts Tagged ‘Links to Articles’

Posted by Matt on February 9, 2011

Might be taking a break from the novel posts for a little bit. I guarantee you that it will be finished by the end of the month, or your money back.

Let’s get back to other fun: AOL is buying the Huffington Post. What happens when a desperate corporation with nothing to give to society at large combines with a ‘news’ website known mostly for pushing psuedo-scientific garbage championed by rich cunts? Apparently, some sort of Shit Voltron, here to use its magical Sword of Low-Quality to smite anything resembling journalism. Whoddathunk.

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Animals!

Posted by Matt on December 9, 2010

TEN NEW ANIMALS!
ANIMAL!
More Animal!
Another Animal!

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Linkin shit

Posted by Matt on October 6, 2010

NPR Blog: In Praise of MODOK

The Best Batman villains part 1 and 2

Some people in Toronto are douchebags

Rick Sanchez is an idiot

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Posted by Matt on October 1, 2010

http://www.1up.com/news/fumito-ueda-last-guardian-trivia-new-projects

Early in development, the main character in The Last Guardian was female, but the team ended up going with a boy. The reason: they thought it would be more realistic that he would have enough grip strength to be able to climb around, and because they wouldn’t have to worry about camera angles with a girl who wears a skirt.

Quite the imagination on that sucker.

Posted in Gamezzzzz, Leinks | Tagged: , , , | 1 Comment »

Posted by Matt on July 8, 2010

An article analyzing Armond White’s controversial Toy Story 3 review.

I’ve only had White’s reviews relayed to me by others, and from that I can tell that I have no interest in reading his reviews. He seems to be like Michael Medved, only instead of souring his reviews with hardcore religious moralizing, he sours them with mediocrity. He’s no worse than the millions of talentless unknowns who get hired to review movies for small markets.

Of course, the reason anyone ever talks about this at all is because White’s opinions on popular movies are usually the exact opposite of what everyone else’s is. This is not a new phenomenon; there always seems to be one reviewer who seems to be the odd man out that the Internet finds and posts repeatedly for no reason other than pointless outrage (I seem to remember the one goober who hated Pan’s Labyrinth was the Armond White of his time). This seems to be exasperated by Rotten Tomatoes, which not only shows all the different reviews and how they generally skew, but also uses them to rank a movie. And once you bring in numbers and rank, people turn stupid fast.

There did seem to be a contingent of people who were mad at White because his one negative review kept Toy Story 3 from getting a 100% positive ranking on Rotten Tomatoes, which they all thought it deserved for some reason. Of course, the overall ratings on the site are pointless guff, created using an arbitrary selection of ‘choice’ critics and never actually reflecting the movie’s quality, but just how many people liked it to some degree (does Up‘s 98% make it better than No Country For Old Men with its 95%? Of course not.). It can be good to get a general gist of where the critical sway is going, but the next step is to actually go into the page and look at the reviews. Most people skip that last step because, hey, the numbers say it all, don’t they? Like the box office armchair analysis, it turns film into an oversimplified numbers game, and that is a far greater blot on the face of the medium than some random hack’s differing stance.

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Posted by Matt on May 25, 2010

Look, an article about videogames that is interesting. Talks about what makes an appealing character in a game (fun fact: the goal of the Team Fortress 2 character designs is similar to how they designed characters on The Simpsons, to make recognizable from silhouette alone), and how that could be applied to woefully mistreated female characters in games.

The talk of a lack of variety among character designs reminds me that there really seems to be a lack of variety among game characters (and, consequently, game concepts) in big name games. It just seems weird to me that we don’t see more big games starring characters who are different from the same old human warrior archetype. Where are the games starring giant monsters? Weird aliens? Robots? Completely abstract concepts? Does no one want to make these kinds of games? Why?

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Posted by Matt on May 20, 2010

http://chud.com/articles/articles/23769/1/FIRST-IMAGES-FROM-RUBBER-THE-MOVIE-ABOUT-A-KILLER-TIRE/Page1.html

Directed by Quentin Dupieux (Steak, Nonfilm), RUBBER is the story of Robert, an inanimate tire that has been abandoned in the desert, and suddenly and inexplicably comes to life. As Robert roams the bleak landscape, he discovers that he possesses telepathic powers that give him the ability to destroy anything he wishes without having to move. At first content to wreak havoc on small desert creatures and various lost items, his attention soon turns to humans, resulting in the most gory vehicular-related mayhem inflicted on screen by an “inanimate” object since Christine.

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Posted by Matt on May 11, 2010

An interview with Joe Casey on CBR. Apparently, a story he did for DC was altered after the fact, and he gets some pretty good analysis of the industry out in the open. Read it, dammit.

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Posted by Matt on April 17, 2010

Oh boy, Ebert clarifies his points about why videogames cannot be art. He will likely be barraged by vacuous counterpoints via comments and e-mail and all the dumb sites with nothing better to do will send their passive-aggressive remarks his way. No one will engage his points in an intelligent manner, because the people who can actually view games intelligently can’t be bothered getting into this endless scuffle again. The more gamers do to ‘defend’ their hobby, the worse they come off as.

Here’s my particular stance: I love playing videogame. I love the design aspects of videogames. I honestly don’t care if it’s considered art along the traditional lines. It doesn’t matter to me because I like the game aspect. That’s what appeals to me about games of all kinds. Yet you will never see Magic: The Gathering fans send angry e-mails to old film critics because they don’t recognize their hobby as a ‘work of art’ (or maybe they have and I just haven’t heard of it).

What is art? Well, at its base, it is the expression of an idea. But there’s obviously more to it than that, but I’m not the one to ask. Even after studying literature for three years, I don’t think I’m up to such a task. But I digress.

Here’s a key paragraph:

“Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009. Why aren’t gamers content to play their games and simply enjoy themselves? They have my blessing, not that they care.

Do they require validation? In defending their gaming against parents, spouses, children, partners, co-workers or other critics, do they want to be able to look up from the screen and explain, “I’m studying a great form of art?” Then let them say it, if it makes them happy.”

This is what I’ve been asking for quite a while. If you cannot answer this question, get the fuck out of the debate.

Edit: Devin from CHUD is forced to rewrite an article he did a few years ago on the subject. He brings up a lot more interesting points.

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Posted by Matt on April 10, 2010

Link blog time:

AV Club’s Doctor Who primer. Really well-written and comprehensive look at the series’ history.

I still need to see the premier of the new season; I’ve been hearing good things about it. And reading the synopses, the series has a lot of neat-sounding stories coming. But I don’t know if I’ll torrent or just wait until next weekend when it premiers on Space.

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