The Alabaster Sock

We Will Fight the Threat with Fighting

Posts Tagged ‘Creator’s Rights’

Behind the Curtain: An Excuse to Post My Wikipedia-Derived Knowledge

Posted by Matt on August 27, 2011

So, there’s that call for a boycott on Marvel products since the Kirby case ended. In principle, I actually agree with it. But I guess I also have to agree with Tucker Stone in that most sane people shouldn’t be buying Marvel’s shitty product anyway. I know I wasn’t.

Well, that isn’t true. While I don’t read Marvel comics or see Marvel’s movies (the former out of apathy, the latter out of laziness) or buy Marvel-branded trinkets (because I’m an adult), I did buy one Marvel product in the past year or so laden with Jack Kirby characters: Marvel vs Capcom 3. And there’s a new one coming out in a few months. Oh criminy, my love of fighting games clashing against my respect for creator’s rights.

It got me thinking, though: how much influence from beyond the grave does Kirby have on this game? I thought it was nice in the first version when the end credits listed the individual creators of all of Marvel’s characters, albeit not specifying who made who. How much of the game’s roster is from Kirby? Counting the new Ultimate MvC3 characters, let’s see:

(All characters, unless otherwise noted, were co-created with Stan Lee)

Captain America (with Joe Simon)
Dr. Doom
Galactus
Hulk
Iron Man (with Larry Lieber and Don Heck)
Magneto
MODOK
Phoenix (sort of: Jean Grey/Marvel Girl was created by Kirby & Lee, with the Phoenix persona and design created by Chris Claremont and David Cockrum. The Dark Phoenix was created by Claremont & John Byrne)
Sentinel
Super-Skrull
Thor

So, 10 of the 25 Marvel characters (plus the final boss) were co-created by Kirby. Let’s also recognize the creators of the other characters in the game:

Deadpool (Fabian Nicieza & Rob Liefeld, with the character’s modern comedy persona established by Joe Kelly & Ed McGuinness)
Dr. Strange (Lee & Steve Ditko)
Dormammu (Lee & Ditko)
Ghost Rider (Roy Thomas, Gary Friedrich, & Mike Ploog)
Hawkeye (Lee & Heck)
Iron Fist (Roy Thomas & Gil Kane)
Nova (Marv Wolfman & Jon Buscema)
Rocket Raccoon (Bill Mantlo & Kieth Giffen)
She-Hulk (Lee & Buscema)
Shuma-Gorath (Steve Englehart & Frank Brunner, with the name/concept first appearing in Conan the Barbarian creator Robert E. Howard’s posthumously-published short story “The Curse of the Golden Skull”)
Spider-Man (Lee & Ditko)
Storm (Len Wein & Dave Cockrum)
Taskmaster (Dave Michelinie & George Perez)
Wolverine (Wein, John Romita, & Herb Trimpe)
X-23 (Craig Kyle & Christopher Yost, who originally created her for the X-Men: Evolution animated series, and then adopted the character for comics a year later)

First thing’s first, I never noticed what a grand pedigree the new UMvC3 characters had until now. Thomas, Mantlo, Giffen, Kane, Wolfman, Englehart, and Ploog are all legends. That’s kind of neat. I also never noticed how prominent an idea man Thomas was at Marvel.

It would’ve been cool to do the same thing with Capcom’s characters. Unfortunately, video games, being more like film than comics, has many more people working on each title, so figuring who really was the brains behind the characters would be pretty difficult. I know the original Street Fighter team was also behind Final Fight (and thus Haggar). Shinji Mikami is the mastermind behind Resident Evil and all the characters you see in the game for the most part, Hideki Kamiya is the main man behind Devil May Cry, Atsushi Inaba the guy to blame for Viewtiful Joe, and all three combined to make Okami. Keiji Inafune was the co-creator of the Mega Man series, but was the main guy for both the X and Legends spin-offs, and thus essentially the man behind Zero and Tron Bonne. Inafune is also the guy who brought us Frank West and Dead Rising. Tokuro Fujiwara was the main programmer behind Ghosts ‘n Goblins, and also had a hand in the original arcade version of Bionic Commando (although Spencer in MvC3 has closer ties to the NES version of the game, and of course the American-developed modern remake). Shu Takumi is originator of the Ace Attorney series. But that’s about all I can say for sure.

But the point is, Kirby’s pencil marks are all over this game, alongside many others. Should I be a terrible person and make up some excuses to get my fix, or should I respect the creators who don’t get a cent from the use of their creations and abstain? Oh man, my morals are going to be put to the test come November.

Posted in Comix, Gamezzzzz | Tagged: , , , , | 1 Comment »

Posted by Matt on July 31, 2011

Hey, that gender diversity in comics topic is still pretty hot right now, isn’t it? Better hop on the train while the hoppin’s good.

In short, hiring writers and artists of diverse gender, race, sexuality, and background is not simply that old affirmative action canard. It’s a about getting a wide variety of styles into the mix that could then appeal to a wide variety of people. Plus, it opens up the hiring prospects quite a bit, so not only are you not just getting white guys to make everything, but you’re also not getting THE SAME white guys to make everything. This isn’t some draconian feel-good rainbow concept; this is intelligent business for anyone in a creative industry, one that doesn’t plan on stagnating any time soon.

Unfortunately, it doesn’t sound like that includes the biggest names in the comics industry right now.

Of course, I also buy into the counterargument that while there are quite a few female talents in comics (and there really are), there might not be as many female talents in comics who want to play in some big corporation’s multimillion dollar sandbox, where there every idea will be absorbed and exploited for profit by others, with the only credit they get being a ‘Created by’ sidebar on Wikipedia. It’s not like creator’s rights at the big comics companies hasn’t been in the news lately. Same goes for the black creators, or the gay creators, and all the others. So there’s that to consider, as well.

It’s one of those things in comics. A lot of people, myself included, would like to see Marvel and DC improve their publishing outfit, and that includes hiring more and better talent. However, we also have to recognize that the work-for-hire scenario they offer is pretty rotten, so unless someone is either (a) absolutely in love with Marvel/DC’s universes and characters and doesn’t care about the downside of working for them, (b) like Warren Ellis and Joe Casey, who take on books for mainstream publishers solely as a self-imposed creative challenge, or (c) really like money (but not a substantial amount of money, albeit probably more than the average independent will get on their own), why should we expect said people to WANT to work for them? There’s a hell of a lot more avenues to get your work out there now, so really, why bother? It’s not like being a Spider-Man writer or artist or inker or colorist will be much of an status upgrade; it’s going from a niche to a slightly larger niche.

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On a related note, here’s another observation culled from an addiction to trolling comment sections.

One of the frequent wrong ideas perpetrated by the masses in the world of fanservice-based fighting games (yes, I’ve seen it used for every. single. one.) is to lay the blame for the lack of diversity in gender/race (not sexual orientation, though. Gamers aren’t demanding proper homosexual representation. What a shock) on the developers of the game. Basically, if the game doesn’t meet some arbitrary quota of female characters, it’s a sausage fest. I mean, it’s clearly just the individual commentators trying to find the game’s character picks guilty of some social injustice so they can justify their whining about whatever characters THEY wanted not getting in, but let’s address another reason why it doesn’t hold up.

You see, the people behind games like Marvel vs Capcom 3, or Super Smash Bros. or Street Fighter x Tekken, are limited in their material. They set out to make a game that uses previously established characters, and like all fighting game developers, try to make the cast as diverse gameplay-wise as possible. Basically, they want to make the game interesting and fun, but can only use other people’s creations. So, that’s what they do: out of those creations, they choose the bunch that would include the greatest variety of gameplay styles, factoring in aesthetics and fanbases as well. This means that, unless they think it fills a particularly important gameplay or aesthetic niche, they will not consider that character’s gender or race or whatever, because that becomes secondary or tertiary when you bring in gameplay and giving the greatest number of different fans what they want. They’re just trying to do what’s best for the game with the material they set out. As some other commentators in the same arenas point out, there is no point in adding a character to these games if it’s just because they’re female.

Besides, the anger is completely misaimed. You want to see more women or black people showing up in these games? Ask the people who make the games these games pull their material from to create more diverse sets of characters. The world would be so much better if more games had a greater variety of protagonists and antagonists, anyway. So not only do the fanservice games get a wider variety of characters to use, but the games themselves would be more interesting. Everybody wins!

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