The Alabaster Sock

We Will Fight the Threat with Fighting

Posted by Matt on May 25, 2010

Look, an article about videogames that is interesting. Talks about what makes an appealing character in a game (fun fact: the goal of the Team Fortress 2 character designs is similar to how they designed characters on The Simpsons, to make recognizable from silhouette alone), and how that could be applied to woefully mistreated female characters in games.

The talk of a lack of variety among character designs reminds me that there really seems to be a lack of variety among game characters (and, consequently, game concepts) in big name games. It just seems weird to me that we don’t see more big games starring characters who are different from the same old human warrior archetype. Where are the games starring giant monsters? Weird aliens? Robots? Completely abstract concepts? Does no one want to make these kinds of games? Why?


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