The Alabaster Sock

We Will Fight the Threat with Fighting

Posted by Matt on March 8, 2010

Now to finish the series.

Star Fox

It’s actually only been four years since the last Star Fox, but that one was on the DS and had stylus controls so everyone hated it. “We need another REAL Star Fox!” they will say. The last one closest to the older games came out 5 years ago, but it had on-foot missions, so they hated that too.
Essentially, what they want is a remake of the first two games (which is funny because 64 was essentially a remake of the first game) with Wiimote controls. But that doesn’t require a full disc-sized game (just like F-Zero), unless you want to make it pretty, which is what they also want. So Nintendo is pretty stuck when it comes to this series.
Not that I’m totally against it. Arcade shooters aren’t all that common today, with only a few (including, surprisingly, Nintendo themselves with Sin & Punishment 2) daring to do it. And the game isn’t a bad fit for Wiimote controls. With the Remote/Nunchuck set-up, you have the ability to give the crosshairs and ship movement more freedom, and hell, throw in shaking to do a barrel roll if you must. But of course, every fucking game on the planet could work with remote controls. There’s gotta be more to it to justify it.
How about online multiplayer? Maybe, but even a more robust system is more of an elaborate extra than a real innovation. Some might suggest making it more like Rogue Squadron, with mission-based levels and epic battles (isn’t that what Assault was? I don’t know, I didn’t play it)? That could work, although it seems to lose a bit of that arcade charm if it isn’t on-rails and just about shooting down as many Escherian spaceships as possible, although there’s nothing that would stop it from doing both.
This is a bit more difficult to think of, as there seems to be equal sway for both an advancement into more modern gameplay and retaining the classic simple gameplay system. And even then, is simply turning it mission-based a big enough leap to justify a completely new, big budget game? I don’t know.
Miyamoto has shown to secretly likes the franchise, and that the biggest hurdle the series faces is a lack of popularity in Japan, much like Metroid did. A swing towards more western markets could be good news for the series, and let’s not forget that the aforementioned S&P2 was made because the game was a pretty popular Virtual Console download all over the place, especially NA. So, while I don’t expect anything new for Star Fox anytime soon, it’s not totally impossible. And I can’t say for sure that there needs to be a whole lot of brainstorming done in order to make it worthy, although listening to the fans clamoring for regression may not be the best idea.
It’s an odd situation, this. Maybe even more odd than the situation for Pikmin.

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