The Alabaster Sock

We Will Fight the Threat with Fighting

Posted by Matt on March 6, 2010

Continuing on the journey to madness:

Kid Icarus

Here it is: the big daddy of possible revivals. Considering that there hasn’t been a Kid Icarus game since 1991, one can understand why that is so. Also, the fact that as a Metroid-esque game centered on Greek mythology, it can provide something that is not normally found in most Nintendo games.
On one hand, there really doesn’t seem to be any reason for Nintendo to make another game bearing the Kid Icarus name; the original came out nearly 20 years ago, and the games only resonate with a small section of the gaming populace. The only reason to produce a new Kid Icarus game would be to please a few hardcore fans, and that’s about as niche as can be. As for my own feelings, I don’t think a game should ever come out just to shut up a real niche audience, especially when those resources could be used for more worthwhile projects.
Yet…yet there is something about KI that could make for a good game. As a myth buff, I kind of enjoy the Ancient-Greece-as-told-by-Nintendo style that the game offers (which is partially why the supposed Factor 5-developed concept art being tossed around did nothing for me: they just looked…so dour and generic). Considering that the major Greco-Roman-themed game these days is the juvenile God of War series, KI could provide an alternative Hellenism game (still juvenile, but in the innocent Nintendo way). A Zelda-style adventure game using the archery, flying, and multiple-worlds ideas featured in the original game could be pretty neat, actually.
Not that I ever expect the game to come out at this point, for reasons I already explained. But still, even those who hate the first game must admit there’s some potential there.

Pikmin

This series is in a slightly different position then the rest I have and will talk about, as Nintendo has already stated there is some level of development going on for a new Pikmin game. But that was two years ago, and there has been very little said about it since (except that it has been stalled as the EAD team has been sidetracked by a billion other projects). And who knows how much we should expect from statements that something is in the works – two years ago, they could have still been kicking ideas around and nothing more.
Pikmin is an odd series, as the original idea was pretty strong and didn’t immediately call out for a sequel. We got one anyway, and it actually did what sequels are supposed to do by taking the base elements of the first game and using them to make a different experience. If they are making a third game, it would rather disappointing for it to not follow in the previous game’s footsteps and do something a little different, although it seems most fans would enjoy something not terribly different from the last two games, but with Wiimote controls (which they technically already did by remaking those games with Wiimote controls, even though the second one hasn’t made it over here).
I really don’t have many ideas about where they could go with Pikmin. The underlying gameplay is about strategy and exploration, with the first game applying those to a survival theme and the second to a treasure hunting focus. Considering they added a two-character mechanic in the previous game, it would make sense for them to expand it to include co-op this time, instead of just dedicated multiplayer modes. They could add a number of new environments to explore (the fact that the game essentially takes place in someone’s backyard gives them lots of interesting possibilities). Other than that, though, and I’m at a loss. You’ll have to get back to me on that.

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